119 research outputs found

    Is social categorization spatially organized in a “Mental Line”? Empirical evidences for spatial bias in intergroup differentiation

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    Social categorization is the differentiation between the self and others and between one’s own group and other groups and it is such a natural and spontaneous process that often we are not aware of it. The way in which the brain organizes social categorization remains an unresolved issue. We present three experiments investigating the hypothesis that social categories are mentally ordered from left to right on an ingroup–outgroup continuum when membership is salient. To substantiate our hypothesis, we consider empirical evidence from two areas of psychology: research on differences in processing of ingroups and outgroups and research on the effects of spatial biases on processing of quantitative information (e.g., time; numbers) which appears to be arranged from left to right on a small–large continuum, an effect known as the spatial-numerical association of response codes (SNARC). In Experiments 1 and 2 we tested the hypothesis that when membership of a social category is activated, people implicitly locate ingroup categories to the left of a mental line whereas outgroup categories are located on the far right of the same mental line. This spatial organization persists even when stimuli are presented on one of the two sides of the screen and their (explicit) position is spatially incompatible with the implicit mental spatial organization of social categories (Experiment 3). Overall the results indicate that ingroups and outgroups are processed differently. The results are discussed with respect to social categorization theory, spatial agency bias, i.e., the effect observed in Western cultures whereby the agent of an action is mentally represented on the left and the recipient on the right, and the SNARC effec

    Reactions to ingroup and outgroup deviants: an experimental group paradigm for Black Sheep Effect

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    In the classic black sheep effect (BSE) an ingroup deviant member is usually evaluated more negatively than the corresponding outgroup deviant. This effect is usually obtained by using scenarios and asking people to imagine the situation as vividly as possible. The present study proposes a new method to investigate the BSE by considering the behavioral and physiological reactions to unfair behavior (aggressive game behavior) in a realistic experimental group-setting. The study involved 52 university students in a minimal group setting who performed a modified version of the competitive reaction time (CRT) task adapted to be played in groups of four people. The classic BSE was replicated for evaluation but not for the behavioral reactions (retaliate to aggression) to deviants. More interestingly, a negative relationship emerged in the ingroup deviant condition between the level of behavioral derogation and the systolic blood pressure level

    Pathologic use of video games and gotivation. Can the Gaming Motivation Scale (GAMS) predict depression and trait anxiety?

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    Videogaming is an increasingly prevalent activity among adolescents worldwide. The present study aimed at adapting the Gaming Motivation Scale (GAMS) to the Italian context, assessing its psychometric properties and verifying its sensitivity to predict depression and anxiety levels. From a sample of 1899 participants, a group of 388 adolescents who participated in the survey was divided into two subgroups of Heavy (HG, N = 188) and Light Gamers (LG, N = 200). A sub-sample of N = 172 adolescents also filled-in CESD and STAI to assess, respectively, depression and trait anxiety. Internal consistency and factorial structure of the Italian version of GAMS (GAMS-it) have been evaluated. Moreover, a latent regression structural equation model by predicting the CES-D and STAI scores with the GAMS-it factors has been carried out. GAMS-it has adequate validity and reliability levels, showing a very similar factorial structure to the original version. Therefore, this scale can be used to evaluate gaming motivation, which is useful for gaming motivation screening. Finally, it has been found that lower gaming motivation can be related to high level of depression and anxiety. The present findings provide a coherent picture, supporting the reliability and validity of the GAMS-it, that appears potentially useful in predicting anxiety and depression levels in a population of adolescent

    Time heals all (shallow) wounds. A lesson on forgiveness of ingroup transgressors learned by the feyenoord vandal fans

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    This paper examines how a social threat posed by a deviant behavior affects second-hand forgiveness over time toward ingroup and outgroup transgressors. In Study 1, using real news reports, we investigated intergroup rivalries between soccer fans in order to understand the role of group membership in predicting the intention to forgive transgressors. Results suggested that transgressors were less likely to be forgiven by ingroup members rather than outgroup members, thus showing evidence of the black sheep effect. In Study 2 (using a different sample), we analyzed the same intergroup rivalries one year after the transgression in order to explore changes in intention to forgive over time. Results showed that, after one year, ingroup members were more likely to forgive ingroup than outgroup transgressors, but only when the threat to the group stereotype was not salient. The implications of the results for the subjective group dynamics theory and for the black sheep effect are discusse

    The potential impact of internet and mobile use on headache and other somatic symptoms in adolescence. a population-based cross-sectional study

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    Objective.—The purpose of this cross-sectional study was to determine whether migraine or tension-type headaches are associated with abuse of the internet and/or mobile phones and to explore whether headache and the abuse of the two technologies are associated with sleep disturbances and other self-reported somatic symptoms. Background.—In the last several years, estimates indicate the increasing pervasiveness of the internet and other technologies in the lives of young people, highlighting the impact on well-being. Design.—A population-based cross-sectional study was conducted between February 2013 and June 2014. Method.—The initial sample was composed of 1004 Italian students (aged 10–16 years) recruited within public middle schools not randomly selected in central Italy. The final convenience sample consisted of 841 students (Males551.1%; Females548.9%) who were included in the analysis. Data were collected using self-reported measures. Results.—Headache was reported by 28.0% of the total sample. A significant relationship was determined with gender (v2(1)57.78, P < .01), with female students being overrepresented in the headache group. Approximately 39.6% of subjects were non-abusers of both technologies, internet and mobile. Mobile only abusers were approximately 26.0% of the study population; internet only abusers were approximately 14.9%; and abusers of both media were 19.5%. No significant relationship was found between students with and without headache with respect to the abuse of internet and mobile phone categories (headache was, respectively, the 26% in no abusers, the 30% in internet abusers, the 29% in mobile abusers, and the 29% in internet and mobile abusers, P5.86). Additionally, also by excluding the no headache group, the relationship between the two groups of headache (migraine and tension type headache) and the abuse of media (tension type headache was the 31% in no abusers, the 43% in internet abusers, the 49% in mobile abusers, and the 29% in internet and mobile abusers) is not statistically significant (P5.06). No significant relationship emerged between headache and the internet and mobile phone addiction groups (headache was the 28% in no addiction group, the 35% in mobile addiction group, the 25% of internet addiction group, and the 28% in mobile and internet addiction group, P5.57) as well as no significant relationship was found when only the different headache types were considered (tension type headache was the 39% in no addiction group, the 40% in mobile addiction group, the 32% in internet addiction group, and the 31% in mobile and internet addiction group,P5.71). Daily internet users reported higher median scores for somatic symptoms than the occasional internet users in the no-headache group (Kruskal-Wallis v2 (1)55.44, P5.02) and in the migraine group (Kruskal-Wallis v2 (1)56.54, P5.01

    Adattamento italiano della Assessment of Internet and Computer game Addiction scale (AICAs-Ita)

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    Il videogaming è un'attività sempre più diffusa tra adolescenti e adulti di tutto il mondo. Il presente studio ha l’obiettivo di adattare e valutare le proprietà psicometriche della versione italiana della Assessment of Internet and Computer Game Addiction scale (AICAs-Ita), una scala sviluppata e validata recentemente in Germania. Sono stati condotti tre distinti studi: il primo per confermare la struttura fattoriale della scala, il secondo per valutare la validità di costrutto, e il terzo per valutare se i punteggi dell’AICAs-Ita possano predire i livelli di depressione e ansia dei videogiocatori. A tal fine sono stati coinvolti tre diversi campioni di adolescenti italiani (di età compresa tra 14 e 19 anni) cui è stato chiesto di compilare l’AICAsIta, oltre alle scale GAMS e BIS-11 per lo studio 2, e CESD e STAI per lo studio 3. I risultati hanno sottolineato la qualità psicometrica dell'AICAs-Ita in termini di affidabilità e validità. La versione italiana della scala appare quindi essere uno strumento utile per valutare la dipendenza da videogiochi che potrà fruttuosamente essere utilizzato in questo crescente ambito di ricerca, per definire popolazioni di individui a potenziale rischio di dipendenza da nuove tecnologieVideogaming is an increasingly popular activity among teenagers and adults around the world. The present study aims to adapt and evaluate the psychometric properties of the Italian version of the Assessment of Internet and Computer Game Addiction Scale (AICAs-Ita), a scale recently developed and validated in Germany. Three separate studies were conducted: the first to confirm the factorial structure of the scale, the second to evaluate the validity of the construct, and the third to assess whether AICAs-Ita scores can predict levels of depression and anxiety among gamers. To this end, three different samples of Italian adolescents were involved (aged between 14 and 19) who were asked to complete the AICAs-Ita, in addition to the GAMS and BIS-11 scales for study 2, and CESD and STAY for study 3. The results underlined the psychometric quality of AICAs-Ita in terms of reliability and validity. The Italian version of the scale therefore appears to be a useful tool for assessing video game addiction that can be fruitfully used in this growing field of research, to define populations of individuals at potential risk of dependence on new technologies

    Implicazioni della timidezza e dei sintomi somatici nel bullismo

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    La letteratura sulla vittimizzazione tra pari evidenzia come il fenomeno delle prepotenze sia in crescente aumento nei bambini e negli adolescenti. Diversi studi hanno esplorato le caratteristiche distintive di coloro che agiscono e subiscono azioni aggressive. L’obiettivo del presente studio è stato quello di verificare se i sintomi somatici mediano la relazione tra la timidezza e i comportamenti aggressivi. In questo studio sono stati coinvolti centottanta bambini (età media = 9,11; DS = 0,86) frequentanti la scuola primaria e secondaria di I grado nel centro d'Italia. Tutti i partecipanti sono stati invitati a completare i seguenti strumenti di misura: Olweus Bullying Questionnaire; Children’s Shyness Questionnaire (CSQ); Children’s Somatization Inventory (CSI-24). I risultati confermano la presenza di una relazione significativa tra timidezza e vittimizzazione in presenza di sintomatologia somatica. Dal modello di mediazione si evince che l’effetto diretto della timidezza sulla frequenza delle prepotenze subite non è significativo, tuttavia, l’effetto indiretto tramite la sintomatologia somatica, fa sì che la timidezza diventi un fattore di rischio importante nel predire la vittimizzazion

    The italian version of the Alexithymia Questionnaire for Children (AQC). Factor structure and reliability

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    The aims of the study were to investigate factor structure and reliability of the Alexithymia Questionnaire for Children (AQC), originally validated by Rieffe et al. (2006), on an Italian population. A total sample of 1265 participants, ranging in age from 8 to 14 years, filled in the Italian version of the AQC and 160 children also completed the Youth Self Report (YSR), during school time. A sub-sample (N = 60) was retested after eight weeks for an assessment of the measure’s stability. The three-factor model reported good fit indices on the total sample, even though not all items loading on the Externally Oriented Thinking (EOT) factor appeared statistically relevant. Moreover, the model was only partially invariant across gender and age groups: analysis indicated developmental gender-specific differences on Difficulty Identifying Feelings (DIF) and EOT factors. Significant correlations were found between AQC scores and the YSR internalizing and externalizing symptomatology scales. In conclusion, the three-factor model was confirmed and some evidence emerged concerning its generalization to gender and age-group

    A questionnaire for the assessment of violent behaviors in young couples. The Italian version of dating violence questionnaire (DVQ)

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    In the last years, intimate partner violence (IPV) became a relevant problem for community and for social life, particularly in young people. Its correct assessment and evaluation in the population is mandatory. Our objectives were: Confirm factor structure of Dating Violence Questionnaire (DVQ) and investigate its convergent and divergent validity. The DVQ along with other personality measures were filled by a sample of 418 university students (Females = 310) of average age of 23 y.o. (SD = 4.71). A subsample of participants (223 students) consented in being involved also in retest and filled also the Revised Eysenck Personality Questionnaire (short form) and a brief scale for describing the behavior of the (past) partner after the breaking of the relationship (BRS). The 8-factor structure, with respect to the two other competing models, reported better fit indexes and showed significant correlations with other personality measures. Personality traits, both Neuroticism and Psychoticism, correlated with Sexual Violence, while Detachment correlated only with Neuroticism and Coercion, Humiliation and Physical Violence correlated with only Psychoticism. Extraversion did not report significant relationships with any of the 8 DVQ factors. Also the predictive validity of DVQ was satisfactory with the partner violent reaction to the break of relationship predicted positively predicted by Coercion (b = 0.22) and by Humiliation (b = 0.20) and negatively by Emotional Punishment (b = -0.18). The present results indicate a good factor structure of the questionnaire, and interesting correlations with personality traits, allowing to identify psychological aspects with a predisposing role for anti-social aggressive behaviors. Further studies will be aimed at ascertaining other possible determinants of intimate partner violence and the weight of cultural aspects

    <i>Omertà</i> in intragroup cheating: The role of ingroup identity in dishonesty and whistleblowing

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    Why are people willing to denounce or, contrarily, to keep silent on others' misconduct? We hypothesized that people would be more likely to cheat, and consequently less likely to blow the whistle, when among an ingroup (vs. outgroup). In two experiments, participants witnessed a same nationality or a different nationality group member cheating during a group task. Participants either had the opportunity to cheat themselves before witnessing this cheating act (Experiments 1 and 2) or did not have this opportunity (Experiment 2). In the ingroup condition, participants cheated more and denounced others' cheating less than in the outgroup condition (Experiments 1 and 2). However, when participants were not allowed to cheat themselves, they equally denounced ingroup and outgroup cheaters (Experiment 2). This provides evidence that cheating mediates the group effect on whistleblowing and is reminiscent of omerta, that is, the code of silence among criminals. We provide suggestions for future research
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